Dingo Games has released Laser Dolphin for the iPhone, iPod Touch and iPad. It has lasers! It has dolphins! Need I say more? Get the aquatic adventure today!
Tag Archives: Games
Eat Everything in the World on the iPhone and iPod Touch!
Our App Is Out! The Dingo Games’ husband-and-wife team have released our first app – the game Tasty Planet, available now in the App Store. Good fun for the whole family! Four different ways to play (tilt, tap, joystick or trackpad), over 50 levels, and an all-you-can eat buffet of objects from microbes to solar systems! Get it today!
Control a tiny ball of grey goo with the ability to eat anything smaller than itself. The more it eats, the bigger it gets! Soon you’ll be able to eat the entire planet!
The grey goo was originally created as a bathroom cleaner that was mostly used by the Maid service Toronto. It was only supposed to eat dirt and bacteria – cleaning your bathroom automatically. Instead it eats anything that it touches: dirt, bacteria, bugs, fish, mice, cats, dogs, cars, trees, houses… Everything!
Supports all iPhone and iPod Touch models. Tested on iOS 3 and iOS 4. Supports the Retina Display.
Back for Seconds!
A few weeks ago, Dingo Games released its newest game, Tasty Planet: Back for Seconds! You can read all about it here! And download the demo too!
Why no post from me about it until now? Well pretty much *right* after we completed the game, my computer gave up the ghost, and then I went on vacation to the wonderful country that is Japan. I’m back now, but alas the computer has yet to resurrect itself. Hopefully the parts we need will get here soon (I was hoping they would arrive whilst we were away) so I can get back to the Mac and my beloved tablet.
In the meanwhile, I’ll just have to amuse myself with the netbook, sketching…and making Halloween costumes!!
Even More Tastyness
Mo’ Tasty Planet
Tasty Planet 2
I’ve started doing the artwork for Dingo Games’ next game, ‘Tasty Planet 2’ (“real” name to be revealed later). I’m trying out some different styles. Making a game from a top-down view is always a challenge. Thought I would share some roughs and concept pieces.